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V05 · Fantasy Action and Combat

AIスタジオワンルーム(AIアニメ、動画、漫画)

AIスタジオワンルーム(AIアニメ、動画、漫画) View source ↗

Original prompt

It's easy to do with copy-paste! Battle action set in an Asian market Lately, I've been studying cool action scenes, but I ended up watching Mamoru Oshii's *Ghost in the Shell* really closely, so my head is still stuck on Ghost in the Shell imagery and I can't shake it off... That's why it ended up feeling pretty influenced, but it turned out pretty good. Basically, if you reference two images of the characters you want to fight, they'll battle it out in an Asian market. I hadn't really made much action before, but trying to create cool action is seriously tough. I think I generated this about 30 times... (Various action attempts) ------------ Prompt ------------ High-density action in a theatrical anime style. Color tone: Cool teal-tinged color grading as the base. Keep saturation and brightness subdued overall, avoiding pure colors. Don't crush dark areas to black; sink them into teal-tinged grays. Only the amber-colored exposed bulbs at the stalls and the sparks scattering in moments of destruction have saturation. Overcast diffused light, damp air feel. No BGM, no dialogue, ambient sounds present. Field of view like a full-frame 24mm F1.4 wide-angle lens. # Constraints Vary the framing, angle, focal length, and camera height in every shot to avoid monotony. Add rhythm to shot lengths with fast and slow pacing. Shots marked "momentary insert" should be extremely short. Do not display text, subtitles, or logos on screen. The road surface is wet and reflective. Do not use fade-outs. The footage always fully fills the screen to all four corners, without circular black frames or dark vignettes. The shopkeepers are always in the shadows away from the fight, never getting involved in the combat. # Direction Notes (Most Important - Common to All Shots) Left-right positioning: Character A on screen left, Character B on screen right. Facing: Character A always facing right. Character B always facing left. The camera always shoots from the same side of the line connecting the two, absolutely maintaining this left-right relationship in every shot. Do not swap left and right in any shot. # Characters ## Character A @Image1 ## Character B @Image2 ## Shopkeepers 2-3 elderly market shopkeepers. Wearing aprons. Staying in the shadows away from the fight. # Setting Narrow alley in an old Asian downtown market. Near closing time, no customers around. Various shops densely packed on both sides: A general store piled with plastic buckets, pots, and brooms, A butcher shop with dried meats and sausages hanging, A small diner with steaming soup stockpots lined up, A greengrocer with fruits and vegetables piled high, a fishmonger with foam boxes packed with ice. Waterproof sheet awnings covering overhead. Lighting: Amber glow from exposed bulbs hanging above. Wet road surface reflecting that light. Depth composition: Foreground with hanging dried meats and sundries, midground with the two fighters, background with the market alley stretching into the distance. # Scene Character B walks up close to Character A standing in the near-closing market. As the shopkeepers hide in the shadows and watch, the two's fight progressively destroys various shops, Character A cuts off the flow with steam from the diner and takes it to the rooftops for a reversal. cut1: 85mm telephoto compression. Character A's (facing right) shoulder and back of head large and blurred in the foreground occupying screen left, Over the shoulder, Character B (facing left) slowly approaches from the depths beyond the row of hanging dried meats at the butcher shop. At the alley's edge, one general store shopkeeper senses something and quietly crouches low behind the stall. Ambient sound: Only the sound of wet footsteps approaching. cut2: Momentary insert. Macro. Character A's (facing right) eye area. Amber light grazes the pupil, which narrows sharply. cut3: Momentary insert. Macro. Character A's shoe sole gripping the wet road surface, Crushing a piece of ice. Sound effect: Short crunch of ice breaking. cut4: 16mm ultra-wide, ultra-low position skimming the ground. Character A (facing right, screen left to right) explodes forward in a straight dash down the alley. Wind pressure topples the general store's pile of plastic buckets and brooms, The shopkeeper calmly but swiftly ducks under the stall. Water splashes cross in front of the lens. Sound effect: Thunderous foot plant, buckets rolling. cut5: Medium shot. Character A (screen left, facing right)'s initial strike Is parried by Character B (screen right, facing left) with one arm, Counterstrike slams Character A into the greengrocer's shelves. Shelves half-collapse, fruits tumble down, piled veggies spill and scatter across the road. Sound effect: Impact thud, shelves splintering, fruits rolling. cut6: Momentary insert. From behind the stall, half a face peeking out—the greengrocer shopkeeper Staring blankly at his collapsing shelves. Ambient sound: Fruits continuing to fall. cut7: Character A's POV. Incoming flurry from Character B (facing left) closing in. View shakes left and right, Through the gap in the defending arm, the opponent's cold eyes visible. Sound effect: Continuous impacts hitting the arm. cut8: Momentary insert. Macro. In Character A's line of sight, Right next to them, the diner's kitchen with stockpots still steaming. cut9: Character A (screen left, facing right) kicks over the diner's stockpot. White steam and soup splatter erupt explosively into the alley, Blinding Character B (screen right)'s view in white. The entire screen engulfed in steam. Sound effect: Metal crashing down, roaring steam. cut10: Momentary insert. Dutch angle close-up. Through the steam, Flickering from a wildly swinging bulb illuminates Character B (facing left)'s face, The composure fades from the expression as they swipe at the steam with an arm. Character A is nowhere to be seen. Sound effect: Bulb cord creaking, steam hissing. cut11: Low angle. Piercing through the steam ceiling, Character A (facing right) kicks off the butcher shop's awning support and leaps to the rooftop in silhouette. The row of hanging sausages swings wildly from the recoil. Sound effect: Kicking the support, hanging items swaying. cut12: Low angle, from Character B (screen right, facing left)'s viewpoint side looking up. Character A atop the roof (screen upper left) becomes a backlit silhouette, Cutting through the overcast sky behind, lunging down from above. Sound effect: Kicking the sheet, wind whistling. cut13: [Slow motion with stretched time] Character A (screen upper left) twisting body mid-fall, And Character B (screen lower right, facing left) looking up to counter. Between them, one swinging bulb tears free from its cord and floats in midair. The amber light slowly rotates. Camera slides diagonally between them. Sound effect: Low sustained rumble. cut14: Time snaps back. Character A's strike, loaded with full falling weight, Slams Character B (screen right) into the road surface. The impact ripples outward in concentric circles, collapsing surrounding shops; sundries, fruits, and ice surge like waves, The severed bulb bounces on the road, scattering sparks. As the splashes settle, shopkeepers cautiously peek out from behind stalls, Surveying their shops now reduced to rubble. Only Character A (screen left, facing right) remains standing in the alley, in follow-through pose. Ambient sound: Thunderous landing, chain of collapses, then only dripping water.

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