PromptDirector中文Get the extension ↗
← Back to collection
V05 · Fantasy Action and Combat

咲山(AIイラスト・AI動画垢)

咲山(AIイラスト・AI動画垢) View source ↗

Original prompt

2.5D character. Background is a 3D futuristic city. Delicate facial features, clean outline lines, soft skin shading, detailed costume materials, glowing energy particles, moonlight, cinematic depth of field, dramatic rim lighting. Outlines are subtle. Make movements large, fast, sharp, and comical. Snappy pose-to-pose. Not natural realistic action, but exaggerated high-speed combat action in an anime/cartoon style. Clearly show movement, sudden acceleration, sudden stops, wind-up, and release. At the moment the character stops, it comes to a complete halt, with only hair, sleeves, and hem of clothing lagging behind and swaying largely. During high-speed movement, express speed with short afterimages, subtle speed lines, and background blur. Energy glows as if clinging to the character's body, trailing a tail in accordance with the movement. 15-second combat action footage. The stage is a wide nighttime battlefield or a moonlit wasteland. On the ground, there is a massive black enemy. Always clearly show the positional relationship between the protagonist, the massive black enemy, the ground, and the sky above. Cut ① 0.0–2.0 seconds: Ultra-wide shot. The back of the black enemy's roughly 3m robot is in the foreground. In the far background of the frame, the protagonist stands small. Moonlight and rim lighting make the protagonist's outline float. In the next instant, rapid zoom-in toward the protagonist in the back of the frame. During the zoom, the background stretches out all at once, and energy particles begin gathering around the protagonist. At the zoom's endpoint, the protagonist stops dead for an instant, with only hair and sleeves lagging and swaying. Cut ② 2.0–5.0 seconds: The protagonist dashes forward all at once. Character-following shot. The camera sticks to the protagonist's side or diagonal rear, catching up to the sprint. Glowing energy clings to the protagonist's body. The background flows rapidly behind the protagonist. The run is not natural walking, but exaggerated pose-to-pose in anime style. The foot strongly stops only at the moment it kicks the ground, and in the next instant, the body launches forward all at once. Short afterimages and subtle speed lines. Clothes, hair, and sleeves trail behind and flap wildly with delay. The camera circles around her as the protagonist, with the character jumping. The character disappears from the frame. Cut ③ 5.0–7.0 seconds: Shot without the character. From the ground toward the sky above, energy rises straight up all at once. This expresses the protagonist explosively leaping from the ground to the sky while clad in energy. The energy rises like a slender tornado, and a circular shockwave spreads on the ground. The camera is a low angle looking up from the ground. Only the energy's trajectory pierces the frame, with the protagonist's figure unseen. Cut ④ 7.0–10.0 seconds: In the sky. The energy's ascent ends, and the protagonist's figure emerges from within the light. The camera films her from above. The landscape below, with the black enemy robot, slowly rotates. The rotation is graceful, but the descent speed is fast. Wind gusting from below makes clothes, sleeves, hair, and hem flap wildly. Body movements create snappy pose-to-pose, making fixed poses at each instant. Insert a decisive pose with a momentary complete stop, where only clothes and hair flow with delay. Cut ⑤ 10.0–12.0 seconds: Close-up on the protagonist's face. The camera is slightly from below or diagonal front. The protagonist narrows her eyes sharply, locking onto the massive black enemy on the ground. To show the enemy is in her line of sight, faintly include the enemy's shadow in the lower background. The face retains cuteness while shifting to sharp combat mode. Hair sways in the wind, and energy light reflects on her cheeks and pupils. At the moment she takes aim, the camera quickly closes in briefly. Cut ⑥ 12.0–15.0 seconds: On the black enemy robot on the ground, energy falls straight down from above. The descending protagonist's figure is momentarily enveloped in energy light, striking the enemy directly as a lightning-like vertical straight impact. A circular shockwave spreads on the ground, with sand and dust and light erupting upward. When the energy subsides, the protagonist stands up on the ground. The protagonist stands closer to the camera than the black enemy. The massive black enemy falls backward in the distance, as if struck by lightning. After landing, the protagonist comes to a complete stop, with only hair, sleeves, and hem swaying softly in the afterglow. It ends with a decisive frame placing the protagonist in the foreground and the fallen enemy in the background. Camera work: Use ultra-wide, rapid zoom, high-speed following shots, low angles, upward compositions, quick pans, short cut-ins, light Dutch angles. For high-speed movement, ascending energy, midair rotation, aiming face close-up, and top-down descent attack, pull the camera in strongly. However, always keep the positional relationships between the protagonist, massive black enemy, ground, sky, and energy clearly visible. Action staging: Use wind-up, explosive acceleration, sudden stops, afterimages, subtle speed lines, background blur, circular shockwaves, ascending energy vortex, and lightning-like descent attacks. Movements are large, fast, sharp, and comical. Prioritize visually striking exaggerated anime-style action over realistic fighting moves.

Curated third-party source · Rights belong to the original creator · License unverified

Contributor PromptDirector Editorial
View collection ↗
Case details